Sabado, Disyembre 29, 2018


BLACK MIRROR: BANDERSNATCH

SPOILER ALERT.  Please do not continue reading if SPOILERS affect your viewing experience in a negative way.

For the benefit of those who do not know, Bandersnatch is an “interactive” Black Mirror episode, where viewers are given the opportunity to control the ending of the story by selecting an option at certain choice points of the story. The story is philosophically fascinating, but can be very stressful at the same time.

The story revolves around Stefan - an aspiring game developer. He is the creator of the Bandersnatch that was named after the book where the concept of the game is based on (and the title of the episode is Bandersnatch which is named based on a game that was named after a book where it was based on. SO META). The game has various endings depending on the choices or paths that the player takes.

Anyway, here’s what I found striking after watching (or playing) Bandersnatch.  

I AM STEFAN. I control Stefan by making a choice. I decided what he’ll eat for breakfast, the track that he’ll listen to, and the phonograph record that he’ll buy.

I also decided how to hide the evidence of the murder. I decided to save him over Colin. And I decided not to destroy the computer.  I am in a way responsible for what is gonna’ happen next.

But the classic Black Mirror is playing mind games with everyone when Stefan said that “FREE WILL IS AN ILLUSION. I DECIDE THE ENDING.” There are points in the episode where you can go back and take another choice in order to continue the story. It may result to some changes in the story but you will eventually realize that the ending is more or less the same. STEFAN ISN’T GOING TO GET THE HAPPY ENDING THAT WE IMAGINE – and no matter how many times we try; his ending won’t change. His obsession will kill him.  

Bandersnatch explores the ideas of contingency, determinism, fatalism and free will. Are we free? Are we really making authentic choices? Is the present bound to happen? Or is the present merely a consequence of a choice we took in the past? Is the future an event that we cannot escape? Or is it based on circumstances that we can change?

EVERYTHING IS A METAPHOR according to Colin. The game is just a metaphor of what is really happening, and the loop never ends.

Interestingly, the story is set in 1984. Why 1984? If you’re wondering why 1984, big brother (OR NETFLIX) might be able to give you an answer. *wink*

Picture c/of NETFLIX.